Drawing a square with svg

Here is the codes:

<svg width="400" height="110">
  <rect width="100" height="100" style="fill:rgb(255,255,30,0.0);stroke-width:1;stroke:rgb(255,128,0)" />
</svg>

Is:

Stroke Example (also a circle example)

Can define a stroke using another element.

<svg width="200" height="200">
  <circle cx="100" cy="100" r="97" fill="none"
      stroke="url(#myGradient)" />
  <defs>
    <linearGradient id="myGradient">
    <stop offset="0%"   stop-color="green" />
    <stop offset="100%" stop-color="white" />
    </linearGradient>
  </defs>
</svg>

A few svg path commands

(in the following rel. means relative and abs. means absolute.

Letter Meaning Sample Params Note
M Move to M 10 30 (X,Y)+ set current point to abs. (10,30)
m move delta m 1 2 (dx,dy)+ change current point by rel. (1,2)
L Line to L 10 20 (dx,dy)+ line from current point, to rel. (10,20)
L 10 20 30 40 (dx,dy)+ line from current point to rel. (10,20) and line from there to rel. (30,40)
H Horiz Line to H 10 x+ horiz line from current point to abs. x of 10
h Horiz Line delta h 10 dx+ horiz line from current point to rel. x of x + 10
h -10 dx+ horiz line from current point to rel. x of x - 10
V Vert Line to V 10 y+ vertical from current point to y of 10
v Vert Line delta v 10 dy+ vertical from current point to rel. y of y + 10
v -10 dy+ vertical from current point to rel. y of y - 10
C Cubic Bézier C 30,90 25,10 50,10 (x1,y1, x2,y2, x,y)+ from current point to end point x,y with control points at x1,y1 and x2,y2
C 30,90 25,10 50,10 10,25 90,30 10,50 (x1,y1, x2,y2, x,y)+ subsequent triplets of pairs continue the curve
c relative Cubic Bézier C 30,90 25,10 50,10 (dx1,dy1, dx2,dy2, dx,dy)+ from current point to relative end point x,y with relative control points at dx1,dy1 and dx2,dy2
C Cubic Bézier C 30,90 25,10 50,10 (x1,y1, x2,y2, x,y)+ from current point to end point x,y with control points at x1,y1 and x2,y2
C 30,90 25,10 50,10 10,25 90,30 10,50 (x1,y1, x2,y2, x,y)+ subsequent triplets of pairs continue the curve
S Smooth Cubic Bézier S 20,50 80,110 (x2, y2, x, y)+ from current point to end point x,y with end control point x2, y2 and start control point of previous control point or current point if previous curve wasn't a cubic bézier
Q Quadratic Bézier
q Relative Quad Béz
T Smooth Quad Béz
t Realitve smooth quad Béz
A Arc curve
a Relative Arc curve
Z Close path

(Some ideas for a NimbleText logo redesign.)

On Dark Mode

On Light Mode

Here's a squiggly one

Also consider applying some rounding -- or animating some rounding like this example at stackoverflow









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